Unity (Legacy)
Last updated
Last updated
The Unity Block can display data that is received via the Data Source and it is interactive by configuring the Action on the Button or any other component that has that option to update the Data Source.
This Block only supports Unity 2019 and Unity WebGL content is not currently supported on mobile devices.
For newer Unity versions use the new Unity Block.
Unity integration with an App Use the XMPro Integration asset on the Unity Asset Store. The asset includes a demo project and its own documentation and tutorial.
Disable Keyboard Capture Is your keyboard non-responsive once a Unity model is loaded? Follow this guide to prevent the keyboard input from being locked to the Unity model.
You can interact with models that have been designed in Unity to be interacted with, by using the controls/events that the model was designed to use.
The visibility property is common to most Blocks;
See the Common Properties article for more details on common appearance properties.
This property gives the user an option to upload an image that will be displayed on top of the loading bar.
The default option is no image and just displays the loading bar.
This will change the color of the default bar to the selected color.
Here we need to configure the Unity control. All files come from the Unity build itself.
Select the Unity web assembly code file.
The Code File property is required for the Unity Block.
Select the Unity data file.
The Data File property is required for the Unity Block.
Select the Unity framework file.
The Framework File property is required for the Unity Block.
For more details on how to upload or manage files, see the Manage App Files article.
A Data Source is used to send data to the Unity Block. Properties that are common to most Blocks include: filter, sort, show # of results, and skip # of results;
See the Common Properties article for more details on common Data Source properties.